When working in Substance Painter, I like to set up my objects so that they are assigned with separate texture sets. When each object is assigned it’s own texture set, you can easily show/hide the ...
Yebis 2, the post-processing middleware from Silicon Studio is to be integrated into all of Allegorithmic’s Substance texturing products, as part of a new deal between the two toolmakers. Yebis 2 will ...
From 2D sprites to 3D models and textures for AAA titles, these are the tools for game art used by the pros.