Alex Battaglia of Digital Foundry interviews Bryan Catanzaro, Nvidia's VP of applied deep learning about DLSS 4. How does it work and what's possible next?
Nvidia's Bryan Catanzaro suggests older RTX 3000 GPUs could potentially get Frame Generation The new Frame Generation model doesn't need an Optical Flow accelerator Tensor Cores could be the ...
According to Nvidia’s Bryan Catanzaro — the company’s DLSS champion — it might be possible to add features like DLSS Multi-Frame Generation to older generations of graphics cards.
According to Nvidia's own Bryan Catanzaro, it could be coming to the RTX 30 series GPUs as well. Previously, DLSS Frame Generation relied on specific hardware within Nvidia's RTX 40 series ...
With the RTX 50-series on the horizon primed for AI workloads, Nvidia’s Vice President of Applied Deep Learning Research Bryan Catanzaro claims that advancements in AI will ultimately ‘open up ...
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In a recent interview with Digital Foundry, NVIDIA's Bryan Catanzaro, VP of Applied Deep Learning Research, where he touched on all of the new AI technologies arriving with NVIDIA's new 50-series ...
Digital Foundry's Alex Battaglia posed that exact question to NVIDIA's Vice President of Applied Deep Learning Research, Bryan Catanzaro, and props to Alex for what is honestly a pretty hardball ...
Development of Nvidia's Frame Generation technology, which inserts AI-rendered game frames in between frames rendered in the traditional GPU 3D pipeline, was headed up by Bryan Catanzaro at Nvidia ...
While discussing the tech at at the consumer electronics show, Nvidia's VP of applied deep learning research, Bryan Catanzaro, said improving DLSS has been a continuous, six-year learning process.
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