By relying on the most basic of human activities — walking — immersive VR experiences in China have created a major new form of entertainment.
Omni Enables 360-Degree Walking to Guide Robot Movement in Real TimeVirtuix Also Partnered with 1HMX on NX1, a Full-Body ...
The adoption follows the successful completion of a pivotal research study conducted at the Baltimore VA that demonstrated the clinical potential of GaitBetter. We are proud to adopt GaitBetter at the ...
In India, people have recently started reacting to AR/VR content. Currently, the consumption rate is low but with upcoming economical & improved HMDs available in the market, the consumption rate will ...
Backed by digital-first infrastructure and tested in extreme conditions, Ukrainian startups are validating healthcare ...
Deutsche Telekom, Orange, Telefónica, TIM, and Vodafone are building a pan-European “federated edge” to join their national ...
On February 8, iQIYI, China's leading online entertainment platform, officially opened iQIYI LAND, its first global offline theme park, in Yangzhou, a ...
For years, advances in virtual reality have followed a familiar pattern: sharper visuals, faster processors, and increasingly sophisticated software layered on top of largely static user interaction.
Before Yezan Salamoun was a University of Kansas PhD student working to advance a daily oral testosterone therapy, he was a pharmacist. Salamoun’s desire to help others took a new direction when he ...
The meat of the Even Realities G2 glasses is what the user sees. It’s the experience of wearing a pair of glasses that shows ...
The hand-signed note wished the convicted paedophile “much joy and happiness at this time and for the year ahead”.
These games may be linear, but their worlds are imaginative in a first-person perspective and will suck you right in.