Naoki Hamaguchi, director of the Final Fantasy 7 remake trilogy, says he's surprised by how fans reacted to the news that the trilogy finale would be developed using Unreal Engine 4, rather than the ...
Let's get rolling in our UE5 tutorial series by picking the right environment for the animation we want to create!
Well… they have it coming! Have It Coming is a fast paced, one-button arcade game where you’ll be defending the Earth and getting powe ...
Having reached the game's epilogue, Ganszyniec shared some anecdotes about its production. He revealed that the chapter was ...
Explore how game engine performance shapes graphics, with an objective Unreal Engine vs Unity game engine comparison to help developers balance visual quality, optimization, and platforms. Pixabay ...
For Studio Wildcard's co-founder and development director, Jeremy Stieglitz, there's a "golden trio" of elements that need to come together to lure fans from its ageing but adored Ark Survival Evolved ...
When it comes to making a sequel to an acclaimed video game, lightning rarely strikes twice. For every Uncharted 2 and Silent Hill 2, there are a dozen Devil May Cry 2s and Resident Evil 6s. So ...
TL;DR: The Legend of Zelda: Ocarina of Time Unreal Engine 5 remake by CryZENx offers a playable, visually stunning recreation of the classic 1998 game. Featuring updated lighting, water effects, and ...
Something to look forward to: The original Unreal was considered a technical landmark upon its release in 1998, popularizing the graphics engine that shares its name and powers many of today's most ...
Julián F.L. is a video game & anime expert, historian & journalist with a lot of passion for these subjects and over 10 years of experience in writing about them. He has enjoyed video games, anime, ...
While I can’t say I’m surprised Hades 2 put up high review scores yesterday after its final 1.0 release, that raises questions about what exactly is even taking up the spaces in this year’s GOTY list, ...
Scott Baird is a contributor with over a decade's experience writing about video games, along with board games and tabletop RPGs. Scott has previously worked for Dexerto, Cracked, Dorkly, and Gamepur.