DRIMAGE (CEO Jeong Woo-yong) announced that full live service for the new large-scale MMORPG developed by Aqua Tree, ...
Add articles to your saved list and come back to them any time. Of all the 2450 trees on the City of Sydney’s significant tree register, it is the big old trees like Alexandria Park’s Moreton Bay fig ...
Pull requests help you collaborate on code with other people. As pull requests are created, they’ll appear here in a searchable and filterable list. To get started, you should create a pull request.
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a ...
Abstract: Behavior Trees (BTs) were first conceived in the computer games industry as a tool to model agent behavior, but they received interest also in the robotics community as an alternative policy ...
Tonight, as part of the Kojima Productions 10th Anniversary livestream, called Beyond the Strand, we got a new update on the studio's peculiar work-in-progress, OD. The title, which Kojima has ...
Abstract: Balancing difficulty is a cornerstone of effective video game design, directly influencing player engagement and satisfaction. Among the various type of difficulty, comprehensive difficulty ...
Epic’s roadmap lists Nanite foliage skinning (experimental) as part of the 5.7 cycle. The description reads: “Support for skinned animation on Nanite meshes, targeting deformable foliage assets.” ...
I upgraded to the latest nightly, and I noticed certain sounds keep playing even when the round is reloaded or the round intro is skipped. (I'm using Monkeyx5's Hobo ...